About the artist Invader
Invader is the pseudonym of a French urban artist, born in 1969, whose work is modelled on the crude pixellation of 1970s–1980s 8-bit video games. He took his name from the 1978 arcade game Space Invaders, and much of his work is composed of square ceramic tiles inspired by video game characters. Although he prefers to remain incognito, and guards his identity carefully, his distinctive creations can be seen in many highly-visible locations in more than 65 cities in 33 countries. He documents each intervention in a city as an "Invasion", and has published books and maps of the location of each of his street mosaics.
In addition to working with tiles, Invader is one of the leading proponents of indoor mosaics created using stacks of Rubik's Cubes in a style he refers to as "Rubikcubism".
Fellow street artist Shepard Fairey wrote in Swindle:
"Invader's pop art may seem shallow, but by taking the risk of illegally re-contextualizing video game characters in an urban environment that provides more chaotic social interaction than a gamer's bedroom, he makes a statement about the desensitizing nature of video games and consumer culture. In a postmodern paradox, a game like Grand Theft Auto takes the danger of the streets and puts it in a safe video game, while Invader takes a safe video game icon and inserts it into the danger of the streets."